An educator’s perspective on “fake news”

I intend to send this in to the Select Committee that has been formed to tackle fake news in a few days. Comments and suggestions are welcome, but I also encourage my readers to send in their views.

I am a private tutor who teaches General Paper (GP), and new students sometimes say: “I thought I wasn’t allowed to criticise Singapore’s government in my essays!”

When it comes to misperceptions of the world, my new students start off with plenty. It’s already an uphill battle to fight these errors, and I believe that introducing legislation aimed at battling fake news will only further stoke needless fear into a populace already unsure of those (in)famous “OB markers“. This would especially be so if the legislation is aimed at social media, the ground for so much of our political discourse these days.

I completely understand if politicians think that this fear of authority, particularly the fear of speaking out against authority, is a good thing — surely it makes a population easier to control, in some ways. However, considering the current government’s goals, this fear that has worked so well in the past may prove counterproductive now, especially when we consider Singapore’s economic productivity.

Already we are struggling to attain a level of productivity comparable to other developed countries, but this makes no apparent sense: aren’t we topping the charts when it comes to the famed international student assessment benchmark, PISA? Why is this not translating to high levels of productivity in the workplace? My opinion is that the fear of authority — which is so effectively worked into Singaporeans via the education system, national service, and our national bureaucracies — plays a huge role in this lack of productivity.

The economy from here on out is going to be ever-shifting and unpredictable. The current government correctly places an emphasis on lifelong learning, since it is those with the ability to react effectively to such changes who will be more productive in this new landscape. It isn’t just knowledge that is important. What is crucial is the ability to use that knowledge, to test data against reality, to tell falsehood from truth — in short, we need to know how to solve those inevitable problems that arise daily for the modern worker.

The fear of authority acts against this skill of problem-solving that necessarily involves some level of risk-taking, and therefore the risk of angering authority, especially in the context of the modern office.

Witnessing history unfold before us with the presidency of Donald Trump and the attendant phenomenon of fake news is worrying, but we must be careful of knee-jerk reactions that will only set us back as a nation. What we need to combat fake news is a Singaporean public that can think critically for itself. It may be a public that’s more resilient to persuasion, but isn’t that the goal here, to have a public that can resist manipulation by malign forces?


GP/English Group tuition @ Hougang/Serangoon with Expert Tutor (

  • Taught only by Mr Kevin Seah, former assessment book editor, ranked within Top 10 tutor list by the Domain of Singapore Tutoring Experts
  • Classes will be 2 hours long, once a week
  • All notes will be provided
  • Focus on core literacy skills and exam skills
  • Charges: S$320 for 4 lessons
  • Each group will have 3 to 5 students
  • Contact 97700557 to sign up

Video games and the factory worker ethic

On Tuesday I had the good fortune of meeting an airline pilot by chance, who told me something that I had suspected but never confirmed: you can learn some of the skills involved in flying a plane with certain flight simulator games (he used Microsoft’s “Flight Simulator X” himself). These games are challenging and fun, and according to the pilot, mastery in such flight simulator video games is looked on favourably if you apply to be a trainee pilot. Play, in this case, is not just for its own sake but also for some kind of utility (i.e. learning how to fly a plane). This stands in stark, stark contrast to most video games out there on the market today, especially smartphone games (Flight Simulator X happens to run on non-mobile platforms).

Most mobile games nowadays have a learning curve that plateaus rapidly, usually within a few hours. Take any first-person shooter game for example — most games out there feature simplistic swipe-and-tap mechanisms that are miles away from the experience of firing a real gun. These games are usually “pay or grind to win”, requiring that a player either put in real-world currency (pay to win) or repeat certain actions/stages multiple times (grind to win) before they are allowed to advance. The use of “grind” exposes how this sometimes feels for players, with a game sometimes taking on a boring, tedious quality before bestowing on the player a reward that often requires more grinding to exploit fully.

The idea of grinding in games isn’t a new idea. I did it myself as a teenager when playing in multi-user dungeons (MUDs), but at least I had plenty of people to chat with in-game when grinding (the reason I type so quickly nowadays is that as a teenager I learnt how to type as quickly as possible to grind efficiently and chat online at the same time). What is new, I think, is the typical teenager’s view of these games.

Unlike 30-somethings today, most of our teenagers grew up in a world dominated by video games. When the phrase “childhood play” is mentioned, what do you think of? I think mostly of chasing people around in void decks and playgrounds, digging in the sand, and a very dangerous night of inadvertently creating a bomb with sparkler powder and a milo tin. Yes, it is mixed in with afternoons spent at the video game arcade (Alien vs Predator, woohoo!), but it is dominated by self-directed, physical play. Teenagers these days share some of my childhood experiences, but also will have experienced a whole host of computer-aided play — whether it be the old Pokémon games, Xbox games, or whatnot.

We need to interrogate what “play” means to us, especially because we have moved firmly into the smartphone age, and are moving into an age of augmented reality gaming (i.e. Pokémon Go). When thinking about mobile games that require grinding, I realise that I have almost completely stopped processing them as “play”. The gamer is forced into the mindset of a factory worker, logging the hours to “create” a product (with the sad irony that no product is created, other than an experience that the gaming company hopes will lead you into giving them money to avoid playing certain parts of the game).

That play should be fun is a point so obvious that it seems to need no discussion, but we have millions of people who work at mobile games that can feel like a factory shift, all the while thinking that they are indulging in play. In a strict sense they are participating in a game and are thus playing, but because so many of them are not actually having fun, I want to reframe this in-game grinding as factory work for the game companies. I have to admit the possibility that some gamers grind while entering into some kind of peaceful, focused, meditative space, and for them I would admit that this is play. (Meditative space is fun space!) Yet, I assert that this experience is rare because most people have no idea what this meditative space feels like in the first place.

Moreover, play in digital space is inferior to play in a physical space. Consider almost any kind of offline play, and you are bound to encounter something that will help people learn outside of the zone of play. If you play the guitar, if you play football, if you play with fire, if you play in the sand, if you play with your friends, you will pick up and refine your abilities in the musical, physical, visual, kinesthetic, social, and even intellectual realms. As children, many of us were introduced to the concept of fairness when deciding on the rules of the games we played together, after all. For most of us, it is innately rewarding to play these games and learn in these realms. It is just a vulgar accident in a vulgar society that learning in these realms helps us to get better grades and jobs. (Yes, I believe that society should be arranged in such a way that most of us get to act like rich people who do not need to work.)

Playing certain video games makes us more likely to want to get jobs, so that we can earn more money to pay for “luxuries” like in-game currency, so that we can unwind from the stressful jobs we work at. Playing in the offline world has the advantage of usually being cheap, requiring less money for us to have fun, while giving us the skills to earn more money in less time.

It is unfortunate that I keep on moving back to the necessity of making a living, but this is the world we live in, and we need to deal with it. I believe, however, that play can be our guide in deciding what to do with our lives. We need less of the factory worker ethic when playing, and more of a child’s wonder and excitement. Play should be fun — just like teaching can be fun. Are you having fun yet?

My Twitter is back up!

Sometimes students look at the articles I’ve saved on my own reading list app (I use pocket), and they wish that they had a nicely curated series of articles (like mine) to read. So I’ve revived my Twitter account! I’ll be posting tweets with links to articles that I think people should read.

If you’re doing the O-levels, you should understand the vocabulary in these articles, at the very least.

If you’re doing the A-levels, you need to go one step further: please be able to analyse each article, and be familiar with all the underlying issues.

Happy reading!

Oh shit, oh SHIT: “about two in five of the teens surveyed had paid for sex” — Straits Times, 10 April 2016

In the first-ever study of Singapore youth who have had sex with prostitutes, it was found that about two in five of the teens surveyed had paid for sex. The interviews were conducted with some 300 heterosexual boys aged between 16 and 19 who went to a government specialist clinic that treats sexually transmitted infections (STIs), between 2009 and 2014.

More teenage boys paying for sex: Study


Thankfully, the 40% of teens who paid for sex do not come from a random sample of teens — this sample was selected from boys who had already sought treatment for sexually transmitted infections. Still, the numbers are staggering — and these are only the boys who have sense enough to be worried about their health. What about the more oblivious ones?

These boys may be in the minority (given that there are over a million youth in Singapore), but the interviews published in the Straits Times suggest a male youth culture that has been poisoned by pornography and misguided peer expectations about sex:

“These boys want to feel accepted and want to boost their ego. They may not have a girlfriend to boast of, but they can pay to ‘conquer’ a prostitute. . . . The boys say their friends dare or urge them to go to a sex worker to initiate them into manhood.” – Associate Professor Wong Mee Lian

“My army mates talk openly about their sexual experiences and visiting prostitutes. And if you have nothing to share, they tease you. . . . I was a bit embarrassed (about being a virgin) and I wanted to fit in.” – 19 year old boy, who had his first sexual encounter with a prostitute last year when he was 18.

— Allure of paid sex for teenage boys

Over in Australia, researchers have found that girls as young as 15 are having to deal with porn addicted boys — pornography is shaping the behaviour and expectations of young teenage boys, and girls who are unfortunate enough to have to deal with them are crying out for help (source). I would be thoroughly surprised if this isn’t happening in Singapore as well, since pornography is also cited as one of the key reasons why our teenage boys are patronizing sex workers. (“Never having had a girlfriend, or one who is sexually active, and watching pornography frequently are the two strongest reasons why teenage boys turn to prostitutes, according to the first study here on teens who pay for sex.” — Allure of paid sex for teenage boys)

All of us — parents, teachers, children — cannot hide our heads in the sand any longer. We ignore these issues at our own peril. This isn’t just an issue about STIs, this affects children’s mental health too: teenagers who indulge in casual sex are more likely to suffer from depression than their peers who avoid casual sex (source).

This isn’t solely about sex education as we commonly conceive of it, either. We need to give our young ones a comprehensive education about love, even if we adults haven’t figured that out yet. At the very least, we need to tell them (and show them with our lives) that the most rewarding forms of sex often take place within loving relationships. We need to talk about pre-marital sex. We need to explore with our children why some married people stray from the boundaries of their marriage to commit adultery. We need to talk about pornography. We need to speak openly of these issues so that our children are as prepared as we can get them to negotiate the minefields of human sexuality. And yes, we do need to teach abstinence, but together with all of the above.

The more conservative segment of Singapore cannot scream and shout about abstinence-only sex education. Too many studies have shown that this kind of approach is “scientifically and ethically problematic” (source), to put it mildly. Our society will survive this crisis, of course. But what kind of romantic world will we be leaving our children to inherit, if we take no action?

Singapore Children’s Society chief executive Alfred Tan states the obvious (in the ST article), but his statement is no less important for it: “We have to start talking about sexuality issues with our children, to let them know what’s right and what’s wrong, when they are as young as possible.”

PS. I have to apologize for the clickbait title, but I feel that this is an issue more crucial than any change to the PSLE t-score or whatnot. The habit of looking for instant gratification is exactly what’s wrong with our society, and not just in terms of sexuality.


The musical I co-wrote will be performed this weekend, 1-3 April 2016!

This is just a shout-out to people who would like to see the other side of my work. I wrote the lyrics to My Love is Blind, a musical about a man who goes blind in his twenties, and had my sticky fingers involved in the music and bits of the script as well.

See what The Online Citizen had to say about the showcase last year:

“Let The Blind Lead The Blind”: Local musical confronts stereotypes of the visually impaired

Tan Guan Heng wrote his first novel My Love Is Blind in the early 1990s. It was a painstaking process: he had to first type his manuscript out in Braille, then record himself reading it aloud, before sending the tape to a typist for transcription. The book was published in 1995.

“It’s semi-autobiographical,” he said about the novel, which revolves around a young man learning to carry on with life after losing both his sight and the love of his life. “About 70 per cent of it comes from my own life.”

Twenty years later, his story is close to coming to life on the stage. Stella Kon – a Singaporean playwright who wrote the well-loved Emily of Emerald Hill – had helped him edit his novel all those years ago, and thought of it as a good story for a musical. Through Musical Theatre Live! (MTL) – a non-profit organisation of which Kon is chair – a team was put together to life the story off the page and on to the stage.

Get your tickets here —

Of course, if you want special ticketing arrangements (limited number of guest tickets lah, nod nod wink wink), feel free to contact me.

PS. If you get free tickets, please consider donating to the production company — writers, actors, set designers, sound crew, etc. need to pay their bills.

PPS: Dear friends and family. DON’T SAY BO JIO OK? 😀